

Quite honestly, the biggest reason we've chosen to do feature-limiting instead of time-limiting is one of monetary concern: we believe that it's too easy to circumvent time-limited demos (by deleting a file somewhere, by reinstalling, by changing your clock temporarily… etc.). Games are typically feature-limited - they hold the "extra levels" and "more bosses" card over you until you're tired of playing levels 1-3 and must, must see what lay beyond. if you're using an "impulse" type of thing, then feature-limited versions make good sense. If you're using an application that's likely to become part of someone's routine, time-limited demos make great sense. "Will the disabled feature work as I think it will?" and "How does performance get when I can do more than 10% of my normal stuff?" Does not allow potential users to fully test the application (i.e.Essentially a "freeware" or "lite" version of an app for someone who doesn't need the "disabled" features.Doesn't really amount to a "freeware" version of the app.
Touchcad demo limitations download#
Annoy the crap out of users who download software, run it, and vow to "check it out later" (in 12 days on a 10-day demo, usually :-P).Prompt user at the end to buy (ideally after the app has become a part of their daily routine).Offer a reasonable period of time for testing (typically).
Touchcad demo limitations full#
