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Touchcad demo limitations
Touchcad demo limitations





touchcad demo limitations
  1. Touchcad demo limitations full#
  2. Touchcad demo limitations download#

Quite honestly, the biggest reason we've chosen to do feature-limiting instead of time-limiting is one of monetary concern: we believe that it's too easy to circumvent time-limited demos (by deleting a file somewhere, by reinstalling, by changing your clock temporarily… etc.). Games are typically feature-limited - they hold the "extra levels" and "more bosses" card over you until you're tired of playing levels 1-3 and must, must see what lay beyond. if you're using an "impulse" type of thing, then feature-limited versions make good sense. If you're using an application that's likely to become part of someone's routine, time-limited demos make great sense. "Will the disabled feature work as I think it will?" and "How does performance get when I can do more than 10% of my normal stuff?" Does not allow potential users to fully test the application (i.e.Essentially a "freeware" or "lite" version of an app for someone who doesn't need the "disabled" features.Doesn't really amount to a "freeware" version of the app.

Touchcad demo limitations download#

Annoy the crap out of users who download software, run it, and vow to "check it out later" (in 12 days on a 10-day demo, usually :-P).Prompt user at the end to buy (ideally after the app has become a part of their daily routine).Offer a reasonable period of time for testing (typically).

Touchcad demo limitations full#

  • Allow full functionality of the app (typically).
  • (For example, GraphicConverter used to make you wait longer each time you launched it before you could use it - that's a time-limited demo, because at some point, you're no longer going to want to wait 14 hours to use it :-D.) I cannot think of an application that doesn't apply, in one manner or another, one or both of these. The second is to strap a big clock to it and cripple as time goes on. The first is to cripple some portion of the app. There are essentially two ways to build demo versions of software. In the interest of what I called yesterday "an open discussion" (among other things), I'm opening up the thought process a little here to try to solicit some honest feedback from anyone who reads this blog regularly and has an interest in using PulpFiction in particular. Full functionality - aside from this limit - is allowed. Currently, the demo limitation is 10 subscriptions. There's been much discussion lately over the demo limitations we've chosen to place in PulpFiction.







    Touchcad demo limitations